What is this thing?

0 What is this thing? 0
This is just a place for projects to honorably get canned. Thrown out assets, projects that break which is unfixable... by me at least. Projects in which I have lost interest or drive. In many ways it is a sad place - but I'd rather see it as a really happy place, where things that would've never seen the light of day got to go outside anyway. Even though they are ugly - broken. Even though the creator has been mad at them for the most part.
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
Enjoy them! And take them for what they are.

lørdag den 30. november 2013

Testing on phone fail.

I'm having huge troubles testing on my android. Gamemaker supports device testing with the pro edition, without additional add ons. But It seems like it has trouble getting the game to run on my phone which is connected through USB.

Right now it looks like this, and i have several features working - in a sort of computer debug mode, which lets you push things and they stay pushed.

onsdag den 20. november 2013

Finger That Shit restarted

Yesterday I was browsing my ever expanding library of crappy, deprecated, given-up-on, stupid game projects. Finger That Shit was always a gem of mine in some respects. It has a cool style, well fitting my hOLYfBlog effort and best of all - it is (can be) easy to produce. So for a coding moron like me, "easy" is the only way to get anything out the door.
Getting something, just something, out the door is more rewarding than anything. Doing projects that never see the light of day does not do you any good. I felt the kick when I madly finished WTF Action years ago. Got over 50.000 views, and many hundreds of reviews and general feedback. I know on newgrounds it might not count as anything, but I think it does. People loving something gives strength and an inner craving for more. Constructive critique makes you better, yeah - but it doesn't give you any rush in your veins to produce MORE.

So looking at Finger That Shit made me realize that I can actually make this game pretty easily. Back in the day I only made a fake test, a video which can be seen in an earlier post on this blog. It was made in the belief that me and my then co-worker and good friend Stefan should do something, but he became busy and was moving, and stuff, so that went into the flute.
So yesterday I made it myself and by midnight I had a working prototype - yes with only one path to follow, and wonky touch code for handling the "button" that you have to "finger" through the stage.

For a real working slice I need the following:

  • Multiple paths to follow, and buttons to finger
  • Button locks that hold onto a button. Has to be pressed to be able to move button.
  • Checkpoints, that has to be fingered before the goal is unlocked.
  • Hazards that you have to time your way through. If a hazard touches a button the level restarts.
  • Actual touch device executable - I don't own the Game Maker extension that allows for this.

I can feel that I become more and more confident in Game Maker.

So today is my day off, not from Playdead, but from tampering with things at home. Maybe tomorrow...