What is this thing?

0 What is this thing? 0
This is just a place for projects to honorably get canned. Thrown out assets, projects that break which is unfixable... by me at least. Projects in which I have lost interest or drive. In many ways it is a sad place - but I'd rather see it as a really happy place, where things that would've never seen the light of day got to go outside anyway. Even though they are ugly - broken. Even though the creator has been mad at them for the most part.
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
Enjoy them! And take them for what they are.

mandag den 16. juli 2012

Accumulation of detail

Made with unity. This game is about thousands of players creating the world to move about in. They can all add structures and contraptions to make it a dangerous, fantastic, beautiful place. As the world expands events might occur for the community to either work together to figure out solutions for greater problems or fight each other.

DustSpec

Dust spec.
You are send to a weird dimension  haunted by fantastic creatures. You soon get a Dust Pod, which is a tiny tank, only the size of a man. With it you gain great fire power against the foes, and a nice quick way to get around the deep and diverse world.




Eating Gun Man shooter

Eating Gun Man shooter.
Where you fall towards the ground over a long course of stages. Shooting your way through structures and enemies. 






Helmet Game

Helmet Game.
Platformer with lots of tools and weapon to get around. The ability to add "Diagnostics" to the screen, such as health, ammo, location in the world, proximity, gps, atmosphere gauge, etc.
Cool box within a box physic. Where you can store stuff in a "void inventory" which is a box following you around. With more void inventorys you can store them inside each other. Is there a void world somewhere, or are you inside one already.









Start!

Game projects that I could never get anywhere with, since I can't code... anything.