What is this thing?
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
Viser opslag med etiketten Video. Vis alle opslag
Viser opslag med etiketten Video. Vis alle opslag
torsdag den 13. oktober 2022
Drive'Em'Up
PW
Etiketter:
Art,
Concept,
Gamemaker,
Screenshots,
Video
Gravity/Orbitor prototype
Etiketter:
Art,
Assets,
Gamemaker,
Screenshots,
Video
mandag den 20. juni 2016
KOC II Bolt idle
tirsdag den 31. maj 2016
KOC II
tirsdag den 19. maj 2015
Made some headway with JANITR today
I've been extremely frustrated with the way the physics was being handled in my JANITR project for a time now. What I was aiming for was easy implementation of physical trades, without having to actually have physics in the game. In GameMaker I was switching physics on and off for a couple of weeks - I knew how easy it would be to get JANITR to do what I wanted with add_force and such under the physics structure, but to avoid the setup that comes with the physics based levels and objects would be super beneficial for me.
So now, a couple of days ago and today I scripted my way out of it... Yes it's crude, it's rough and it's super hacky. Corner-cases are just being taken care of as I scripted the shit, and that is just how it is going to be. I kind of like that things are being "hard-coded" like the games of olden days, such as Mario Bros. Where physics was non existent and therefore things like gravity and forces being applied to the objects and characters were written into the game the hard way.
I'm happy with the result, given the time it took to implement it.
So now, a couple of days ago and today I scripted my way out of it... Yes it's crude, it's rough and it's super hacky. Corner-cases are just being taken care of as I scripted the shit, and that is just how it is going to be. I kind of like that things are being "hard-coded" like the games of olden days, such as Mario Bros. Where physics was non existent and therefore things like gravity and forces being applied to the objects and characters were written into the game the hard way.
I'm happy with the result, given the time it took to implement it.
Here have some gifs!
Jump boost thingy - - picking up items.
Etiketter:
Art,
Gamemaker,
Screenshots,
Thoughts,
Video
fredag den 15. maj 2015
Janitr full screen grab
Slow frame rate, but nice colors and no compression.
Also check this recharge station, it'll mainly do what it sounds like it should do!
tirsdag den 13. januar 2015
Monstrosity test alpha alpha gameplay video
Try it here:
>>> Try out Monstrosity Test (Unity) <<<
(Requires XBOX controller)
LeftTrigger slow time
RightTrigger thrust forward
LeftStick control)
fredag den 29. august 2014
Jant is quite a big bot
Here is the Janitor Unit compared to people ->
This was made with Piskel - a completely amazing pixel art animation kit. Piskelapp.com
Piskel saves out as png and gif and all sorts of cool stuff. Here is the animation as a gif:
Pretty neat!
Janitor robot
torsdag den 31. oktober 2013
Helmet Game HD fakery
More design and a short video of how the HD remake of a nonexistent game could look like.
And here the short test which I promised to dig out if possibly possible. Made in AE overnight.
The blopgun, the dragon gun and the plastic sword you've seen in the pixel version of this game. See it here: Helmet Game
The military grade heavy duty bobbler is also from my ancient Helmet Game gamemaker project.
And here the short test which I promised to dig out if possibly possible. Made in AE overnight.
Finger That Shit
Before I realized that this game was already being made (I think it wasn't made by then (past tense)) - a friend and I was talking about this touch game, which I wanted to call "Finger That Shit" - and I still would! Blinking smiley, happy smiley, blinking smiley.
Here is the video:
Well the concept is viable. I guess there are a couple of offerings though, but nothing with this attitude and angle.
On another note, it is soo much fun to make a fake video of a game.
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