Stretched C64 inspired pixel aesthetic is right up my alley. And I didn't even know that until I reread some of my Retro gamer magazines from years back. This is made by kind of cheating. The actual assets have double pixels instead of being half the width and then stretched during rendering. I wanted it to actually do it in rendering, but then I would have to keep track of half/full speeds, and rotation would be out of the question.
At this point the little guy moves, and he is able to pick up things like the boxes and the propane tanks. If he touches the health packs it'll disappear and he receives health. Buttons open closest door available. And the chest in the upper middle of the screenshot contains gold. Lots of gold. Like 30 or 35 gold. Which is alot.
What is this thing?
This is just a place for projects to honorably get canned. Thrown out assets, projects that break which is unfixable... by me at least. Projects in which I have lost interest or drive. In many ways it is a sad place - but I'd rather see it as a really happy place, where things that would've never seen the light of day got to go outside anyway. Even though they are ugly - broken. Even though the creator has been mad at them for the most part.
0 What is this thing? 0
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.