What is this thing?

0 What is this thing? 0
This is just a place for projects to honorably get canned. Thrown out assets, projects that break which is unfixable... by me at least. Projects in which I have lost interest or drive. In many ways it is a sad place - but I'd rather see it as a really happy place, where things that would've never seen the light of day got to go outside anyway. Even though they are ugly - broken. Even though the creator has been mad at them for the most part.
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
Enjoy them! And take them for what they are.

torsdag den 19. december 2013

Proxemit Playable Updated

I updated the playable version of Proxemit. The build has all the fixes and suggestions from test session #1. Content-wise there is still a way to go.
I'd love to double the number of levels, add an enemy of some sort - a sentry maybe, which lies dormant until triggered. When triggered it'll chase the player down. A final upgrade will aid the player towards the end - or I'll settle with a fast reloading ******** which is already in the game, but not used as a weapon.
Another enemy (or the sentry) could also scan the surrounding area with a laser which hits the invisible walls. The beam rotates and therefore there'll always be a safe area where the player can move. If the laser hits the player the player dies and the level restarts.
The game is also in dire need of a proper ending.

Anyway grab it here:

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