What is this thing?

0 What is this thing? 0
This is just a place for projects to honorably get canned. Thrown out assets, projects that break which is unfixable... by me at least. Projects in which I have lost interest or drive. In many ways it is a sad place - but I'd rather see it as a really happy place, where things that would've never seen the light of day got to go outside anyway. Even though they are ugly - broken. Even though the creator has been mad at them for the most part.
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
Enjoy them! And take them for what they are.

torsdag den 5. juni 2014

Sound work

 I've managed to almost cover the entire game with sound effects so it's not quiet anymore.

For sound effects I use this site: http://freesound.org/ which is pretty neat for small indie stuff like PROXEMIT. After you have searched for the kind of sound you want, you can filter everything in different categories. What I do is press the "Creative Commons 0" (CC0) button which scrapes away all those sounds that cost money and leaves the "public domain" sounds. I'm certain it can be error prone, but for a small time thing like PROXEMIT I'm sure it doesn't matter - and if it does I don't care about it - and if someone cares about they should tell me to tear out that sound.

For some sounds I've taken a liking to this little neat gadget as3sfxr - It's a free 8-bit sound generator - and it generates god damn everything!!! I love it. When you've made the sound you like export it to wav. Amazing. It's made by this guy - increpare - who has some pretty crazy stuff on his site.

After having found the sounds I want to use, I take them through Audacity - a free open source (I guess) sound editing tool. I'd rather use some high-end sound editing software, but what are you gonna do?

That was a linky post... '_'

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