What is this thing?

0 What is this thing? 0
This is just a place for projects to honorably get canned. Thrown out assets, projects that break which is unfixable... by me at least. Projects in which I have lost interest or drive. In many ways it is a sad place - but I'd rather see it as a really happy place, where things that would've never seen the light of day got to go outside anyway. Even though they are ugly - broken. Even though the creator has been mad at them for the most part.
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
Enjoy them! And take them for what they are.

tirsdag den 19. maj 2015

Made some headway with JANITR today

I've been extremely frustrated with the way the physics was being handled in my JANITR project for a time now. What I was aiming for was easy implementation of physical trades, without having to actually have physics in the game. In GameMaker I was switching physics on and off for a couple of weeks - I knew how easy it would be to get JANITR to do what I wanted with add_force and such under the physics structure, but to avoid the setup that comes with the physics based levels and objects would be super beneficial for me.

So now, a couple of days ago and today I scripted my way out of it... Yes it's crude, it's rough and it's super hacky. Corner-cases are just being taken care of as I scripted the shit, and that is just how it is going to be. I kind of like that things are being "hard-coded" like the games of olden days, such as Mario Bros. Where physics was non existent and therefore things like gravity and forces being applied to the objects and characters were written into the game the hard way.

I'm happy with the result, given the time it took to implement it.

Here have some gifs!

Jump boost thingy -                               - picking up items.

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