PROXEMIT has been tested here and there - mostly on reddit's weekly FF. It has been insightful. The audience is divided, and that is ok. I can live with that. Some are angry others are happy.
The game is almost done. I certainly don't want to put more time nor effort into it. There are other things that I would love to start working on in my spare-time. So what happens now is that I will wrap it, I will make some of the aspects of it easier to understand, even "serve" the audience some information that I originally had planned to be hard(er) to find. But whatever.
Try the latest version here:
By the way check this out! It is such a cool app:
What is this thing?
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
onsdag den 25. juni 2014
torsdag den 5. juni 2014
Sound work
I've managed to almost cover the entire game with sound effects so it's not quiet anymore.
For sound effects I use this site: http://freesound.org/ which is pretty neat for small indie stuff like PROXEMIT. After you have searched for the kind of sound you want, you can filter everything in different categories. What I do is press the "Creative Commons 0" (CC0) button which scrapes away all those sounds that cost money and leaves the "public domain" sounds. I'm certain it can be error prone, but for a small time thing like PROXEMIT I'm sure it doesn't matter - and if it does I don't care about it - and if someone cares about they should tell me to tear out that sound.
For some sounds I've taken a liking to this little neat gadget as3sfxr - It's a free 8-bit sound generator - and it generates god damn everything!!! I love it. When you've made the sound you like export it to wav. Amazing. It's made by this guy - increpare - who has some pretty crazy stuff on his site.
After having found the sounds I want to use, I take them through Audacity - a free open source (I guess) sound editing tool. I'd rather use some high-end sound editing software, but what are you gonna do?
That was a linky post... '_'
For sound effects I use this site: http://freesound.org/ which is pretty neat for small indie stuff like PROXEMIT. After you have searched for the kind of sound you want, you can filter everything in different categories. What I do is press the "Creative Commons 0" (CC0) button which scrapes away all those sounds that cost money and leaves the "public domain" sounds. I'm certain it can be error prone, but for a small time thing like PROXEMIT I'm sure it doesn't matter - and if it does I don't care about it - and if someone cares about they should tell me to tear out that sound.
For some sounds I've taken a liking to this little neat gadget as3sfxr - It's a free 8-bit sound generator - and it generates god damn everything!!! I love it. When you've made the sound you like export it to wav. Amazing. It's made by this guy - increpare - who has some pretty crazy stuff on his site.
After having found the sounds I want to use, I take them through Audacity - a free open source (I guess) sound editing tool. I'd rather use some high-end sound editing software, but what are you gonna do?
That was a linky post... '_'
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