Getting something, just something, out the door is more rewarding than anything. Doing projects that never see the light of day does not do you any good. I felt the kick when I madly finished WTF Action years ago. Got over 50.000 views, and many hundreds of reviews and general feedback. I know on newgrounds it might not count as anything, but I think it does. People loving something gives strength and an inner craving for more. Constructive critique makes you better, yeah - but it doesn't give you any rush in your veins to produce MORE.
So looking at Finger That Shit made me realize that I can actually make this game pretty easily. Back in the day I only made a fake test, a video which can be seen in an earlier post on this blog. It was made in the belief that me and my then co-worker and good friend Stefan should do something, but he became busy and was moving, and stuff, so that went into the flute.
So yesterday I made it myself and by midnight I had a working prototype - yes with only one path to follow, and wonky touch code for handling the "button" that you have to "finger" through the stage.
For a real working slice I need the following:
- Multiple paths to follow, and buttons to finger
- Button locks that hold onto a button. Has to be pressed to be able to move button.
- Checkpoints, that has to be fingered before the goal is unlocked.
- Hazards that you have to time your way through. If a hazard touches a button the level restarts.
- Actual touch device executable - I don't own the Game Maker extension that allows for this.
I can feel that I become more and more confident in Game Maker.
So today is my day off, not from Playdead, but from tampering with things at home. Maybe tomorrow...
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