Proxemit is coming along nicely. Most recently I've added a little intro, where a "rat" finds you and releases your pod from it's locks in the floor just before a sentry turns up and chases the rat away.
It is insanely hard to figure out if this is actually a real little indie game or not. Till now I've only been thinking about it as a "nothing" that maybe a couple of people would ever experience. But looking at the catalogue of different indie bundles I'm slowly starting to think about Proxemit as a viable though short indie effort.
My further plan is to, when I have time that is, to add maybe a couple of more rooms/challenges, such as a couple of different lock mechanisms and ultimately a boss of some sort in the end. If there is cream for the crop then a sort of "end" would be nice to have, but I can surely figure out a way to wrap it quickly if that would be necessary.
What is this thing?
However they know- they've got to know- they know that the creator is merely mad at himself, disappointed even. These small lively things are loved and they are all part of a journey.
onsdag den 26. februar 2014
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